In these workshops, children will use computers to program real world objects. Using basic computing principles they will program a robot or Micro:bit to accomplish tasks, learning how algorithms and coding can be used in both the digital and real world. Available as Beginner for pupils starting their computing journey and Intermediate for classes already familiar with coding and are looking to learn more.
Download the teacher packs:
Beginner level (for pupils starting their computing journey)
- Understand what an algorithm is and that computers follow these precise and unambiguous instructions.
- Learn how to write a simple algorithm.
- Learn how to use a simple arrow based interface to control a robot.
- Learn how to write a simple program to navigate the robot around the table to specific points.
- Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
- Create and debug simple programmes.
- Use logical reasoning to predict the behaviour of simple programs.
- Describe position, direction and movement, including whole, half, quarter and three quarter turns.
Intermediate level (for classes already familiar with computing)
- Learn how to use a block based coding interface to write simple programs.
- Learn how to use input and output in a computer program.
- Discover what kinds of materials conduct electricity.
- Learn how to use conditional statements when writing computer programs.
- Learn how to write a simple programme that uses a Micro:bit to test if an item can conduct electricity.
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.
- Work with variables and various forms of input and output.
- Recognise some common conductors and insulators, and associate metals with being good conductors.
Running throughout Spring and Summer Term 2019 excluding:
- 8 – 26 April Easter
- 14 – 17 May – Early Years Week
- 27 – 31 May Half Term